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81. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
From SISI testing: - 10% racial damage was good, 20% is absurd and overpowered - covert cyno needs its fittings halved - bomb bay STILL consumes a launcher hardpoint - bombers STILL have their turret hardpoints - velocity and exp velocity bonuses...
- by Dr Resheph - at 2009.04.02 02:26:00
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82. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
EVE players are seriously stupid sometimes. When they came out everybody complained how useless they were, and yet-another-frigate-killer class of ship was redundant. Now you have people saying how awesome and useful they were, and how they shou...
- by Dr Resheph - at 2009.04.02 01:35:00
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83. Stealth Bomber - Black Ops: Similar Problems - in Test Server Feedback [original thread]
Not even close. Neither ship needs a specialist bay, even if its a desired feature for BO. Stealth Bombers were useless crap because of their pointless role, adding a Bomb bay that can carry a hundred units is irrelevant. And if they wanted peop...
- by Dr Resheph - at 2009.04.02 01:25:00
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84. nothing for april fools? - in EVE General Discussion [original thread]
Anyone who "celebrates" this cretinous event is a mental pygmy.
- by Dr Resheph - at 2009.04.01 17:12:00
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85. ECM Ship II - Looking at better defined roles - in Test Server Feedback [original thread]
What started as an issue with overpowered Falcons has led to a general nerf and stats reshuffle. I don't see anything to make the ships more interesting. You've ignored a valuable alternative suggestion in the previous thread. I'll repeat it here...
- by Dr Resheph - at 2009.03.31 22:54:00
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86. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
Originally by: Jalif Concept was nice, but this is not going to work on TQ at all. Stealthbombers should become the ultimate sniper platform for snipers tbh. Why not give them the ability to shoot from 249km with rather good skills and a h...
- by Dr Resheph - at 2009.03.31 20:32:00
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87. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
I mentioned another issue I have with covert ops in the 4th Tech 3 subsystem thread, but forgot to state it here. This is power creep . Force Recons being the only Covert combat ships in the game, their DPS tops out at 150-200 on a good day (at ...
- by Dr Resheph - at 2009.03.31 20:30:00
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88. Black Ops - Upcoming changes - in Test Server Feedback [original thread]
It's not contested until the enemy sees your blob trying to take out a jammer first. The reason why that trick won't work is because Bombers can't cloak when they're all clustered together like that. The more people in gang or on the battlefield,...
- by Dr Resheph - at 2009.03.31 20:13:00
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89. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
Edited by: Dr Resheph on 31/03/2009 19:58:43 Originally by: CCP Chronotis 1. Bombers will be able to fit covert ops cloak BIG FAT RESOUNDING " NO ". By adding a cloak reactivation delay, you've removed the stealth aspect of ...
- by Dr Resheph - at 2009.03.31 19:58:00
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90. Black Ops - Upcoming changes - in Test Server Feedback [original thread]
Stealth Bombers might be able to use cloak to keep themselves safe from POS. Lock times aren't exactly amazing, and two SB with torps do the same DPS as a CNR/Blasterthron. The only issue is lag, and the 2000m activation distance.
- by Dr Resheph - at 2009.03.31 19:23:00
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91. Day of Darkness II - in My EVE [original thread]
Best video hands down. Some things that don't jive right: - its Tovil-Toba (pronounced toh-veel toh-bah), not Tovil-Tova, someone slap Stevie - weapon and explosion effects are a huge letdown, especially the missiles being fired and their appar...
- by Dr Resheph - at 2009.03.30 23:12:00
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92. Stealth Bombers - in Test Server Feedback [original thread]
Chronotis you're on the right track, with the exception of keeping cruise launchers. That reeks of compromise, when everyone knows it's pointless without the damage and signature resolution bonus. T2 torps have range as well, and with the 50% da...
- by Dr Resheph - at 2009.03.30 05:18:00
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93. T3 BPO Research - in Test Server Feedback [original thread]
Law of diminishing returns.
- by Dr Resheph - at 2009.03.28 01:01:00
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94. a vote for delayed local in normal space - in Test Server Feedback [original thread]
As much as I want local to change, this game isn't a democracy. You can't make a game based on majority rule. But that said, proponents of change are never in the majority.
- by Dr Resheph - at 2009.03.27 00:19:00
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95. Black OP Bridge + COV OPS + Force RECONS ? Combat RECONS - in Test Server Feedback [original thread]
Combat recons have nothing to do with cloaks, black ops or any of that. If they were allowed initially, it's obviously a bug/flaw that was fixed. Changing it back won't make either ship class better. The fact is, very few people even understand...
- by Dr Resheph - at 2009.03.26 17:29:00
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96. Tech 3: Fourth Subsystems - in Test Server Feedback [original thread]
Originally by: Cailais Cloaked warfare is and remains a valid tactic, in its simplest form it typifies guerilla style / small gang combat (and as such is the flip side of blob warfare) - and is well suited for the Crusier class of ships. A...
- by Dr Resheph - at 2009.03.26 17:23:00
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97. Apocrypha retail sales figures - in EVE General Discussion [original thread]
CCP have been open about subscriber counts with MMO Charts, so will we see some sales figures for the first month?
- by Dr Resheph - at 2009.03.26 17:06:00
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98. LOL, I told you so... - in EVE General Discussion [original thread]
Oh, thanks Bellum Eternus. This thread improved my mood. I thought the devs were bad at the game, until you claimed credit for inspiring such balance change. Now they're only idiots for taking suggestions like yours seriously, and you're even wo...
- by Dr Resheph - at 2009.03.25 16:35:00
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99. Empire PvP Suckage - in EVE General Discussion [original thread]
There are three major flaws with empire pvp: 1. difficulty of scanning people in deadspace (which is now fixed) 2. alliance war declaration rules that protect people through the system, instead of each other 3. omission of pvp tools, like bombs...
- by Dr Resheph - at 2009.03.25 16:29:00
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100. Tech 3: Fourth Subsystems - in Test Server Feedback [original thread]
The covert ops bonus is a huge mistake. Mechanics like this should not be proliferated so recklessly. Not just because you've made Force Recons mostly or completely redundant, but because Force Recons were already pushing the upper limit of how co...
- by Dr Resheph - at 2009.03.25 00:30:00
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